
STUDIO_A // FLAGSHIP
Primary mixing and mastering control room. Dual-engineer console layout with full Genelec monitoring and dedicated tracking booth visible through the iso glass.
A game audio & text localization studio engineering voices, scripts and soundscapes for the worlds players cross next. // _
Musai is a localization studio purpose-built for games. We engineer voice, dialogue and text systems that translate not just words, but the texture, pacing and culture of a story — at the scale modern productions demand.
From cinematic AAA RPGs to live-service shooters and indie narratives, we run integrated pipelines that move from script analysis to casting, recording, post and in-engine QA without a hand-off seam in the chain.
Our team operates from a single, vertically integrated headquarters in Seoul, South Korea — five purpose-built rooms across one building, with directors and engineers working around the clock so your build never sleeps even when your team does.



Six levels — from the B1 parking deck to the top-floor café lounge — purpose-built for the world's loudest stories.
End-to-end voice production in 15+ languages. Casting, direction, recording, edit, mix and mastering — delivered to spec for any engine or middleware.
Translation, transcreation and cultural adaptation of scripts, UI, lore bibles and marketing collateral — by linguists who actually play the games.
Pre-launch reviews on names, idioms, gestures, iconography and ratings risk across regions. We catch what machine pipelines miss.
Our in-house entertainment agency, ECHO, manages, recruits and trains voice actors — building and developing the roster that brings every project to life.
Native-speaker talent rosters and bilingual directors. Performance capture supervision, ADR, character continuity across DLC and updates.
Continuous loc for live-service titles: weekly story drops, events, patch notes, voice lines. Always-on pipeline with sub-72hr turnaround.

Primary mixing and mastering control room. Dual-engineer console layout with full Genelec monitoring and dedicated tracking booth visible through the iso glass.

Compact dialogue edit and ADR suite with line-of-sight to the adjacent VO booth. Built for fast turnaround on episodic content and live-ops drops.

Slat-walled tracking room with integrated reference monitor and mid-room console. Tuned for ensemble VO sessions and direction-heavy performance work.

Post-production and integration suite with iso-glass to the adjacent live room. Built for sound design, foley layering and engine implementation passes.

Linguistic and audio QA lab with live-build run. Multi-monitor session view for in-context bug capture, with iso-glass to the recording booth for live re-records.
We respond inside 24 hours, in any timezone. Drop a script, a build, a pitch deck, or just the rough shape of what you're making — we'll meet it where it is.